Keep headshot damage at 4.0 (monomolecular = lethal headshot)
This commit is contained in:
@@ -37,10 +37,11 @@ Items.Preset_Crystal_Katana:
|
||||
modifierType: Additive
|
||||
statType: BaseStats.ArmorPenetration
|
||||
value: 1.0
|
||||
# Kopfschuss bleibt extrem tödlich — monomolekular durchtrennt alles
|
||||
- $type: gamedataConstantStatModifier_Record
|
||||
modifierType: Additive
|
||||
statType: BaseStats.HeadshotDamageMultiplier
|
||||
value: 0.0
|
||||
value: 4.0
|
||||
|
||||
# ============================================================
|
||||
# WAFFE 2: Phantom Splitter (Wurfdolch)
|
||||
@@ -77,10 +78,11 @@ Items.Preset_Crystal_ThrowingKnife:
|
||||
modifierType: Additive
|
||||
statType: BaseStats.ArmorPenetration
|
||||
value: 1.0
|
||||
# Kopfschuss bleibt extrem tödlich
|
||||
- $type: gamedataConstantStatModifier_Record
|
||||
modifierType: Additive
|
||||
statType: BaseStats.HeadshotDamageMultiplier
|
||||
value: 0.0
|
||||
value: 4.0
|
||||
|
||||
# ============================================================
|
||||
# Localization — als JSON im localization Ordner
|
||||
|
||||
Reference in New Issue
Block a user