master
Following the Yamato mod approach exactly: - : Items.Preset_Katana_Saburo (not _Legendary) - : Items.Preset_Tanto_Saburo (not _Retrofix) - displayName: crystal_katana_name (string key, not LocKey#) - String keys resolved by ArchiveXL .xl + translation_strings.json
Crystal Blades — Kristallklingen
Two new Iconic weapons for Cyberpunk 2077, cloned from Satori and Nehan.
Requirements
- ArchiveXL
- TweakXL
- RED4ext
Installation
Copy the entire folder structure into your Cyberpunk 2077 game directory (or MO2/Fluorine mods folder):
cp2077-crystal-blades/
│
├── r6/
│ └── tweaks/
│ └── crystal_blades/
│ └── crystal_blades.yaml ← Weapon definitions (clone Satori + Nehan)
│
└── archive/
└── pc/
└── mod/
├── crystal_blades.archive.xl ← ArchiveXL localization registration
└── crystal_blades/
└── localization/
├── en-us/
│ └── translation_strings.json ← English names/descriptions
└── de-de/
└── translation_strings.json ← German names/descriptions
Spawn Commands (CET Console)
Game.AddToInventory("Items.Preset_Crystal_Katana", 1)
Game.AddToInventory("Items.Preset_Crystal_Knife", 1)
Weapons
Kristallschneider (Crystal Cleaver) — Katana
- Base: Satori (Items.Preset_Katana_Saburo_Legendary)
- Retains: Bleeding on hit, hemorrhaging, all hidden GameplayLogicPackages
Phantom Splitter — Wurfdolch
- Base: Nehan (Items.Preset_Tanto_Saburo_Retrofix)
- Retains: Thrown hits apply Bleeding, hemorrhaging on already-bleeding targets, health restoration
Description
Crystal Blades — Kristallklingen: Katana + Wurfdolch mit monomolekularen Kristallklingen. Ignoriert Rüstung, 100% Bleed.