18708e2d19
Key changes: - Katana: Items.Preset_Katana_Saburo_Legendary (Satori clone) → Retains all bleeding, hemorrhaging, hidden GameplayLogicPackages - Knife: Items.Preset_Tanto_Saburo_Retrofix (Nehan clone) → Retains thrown bleeding, hemorrhaging, health restoration - Only displayName/localizedDescription overridden - Localization in r6/loc/en-us/ and r6/loc/de-de/ (proper LocKey resolution) - Removed all custom statModifiers (they were ignored anyway) - Removed IconicWeaponModAbilityBase approach - Removed LocalizationOverride block - Clean file structure matching CDPR conventions Thanks to ChatGPT for the correct approach: - Stats via statModifiers were being ignored - HealOnKill/HealthRegen don't exist as BaseStats - Nehan heals via GameplayLogicPackage, not stats - ArmorPenetration is not the right stat name post-2.0 - Cloning existing Iconics preserves all hidden behavior
6 lines
483 B
JSON
6 lines
483 B
JSON
{
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"crystal_katana_name": "Crystal Cleaver",
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"crystal_katana_desc": "A katana with a monomolecular crystal blade. Forged in the depths of Night City's black market. Every strike causes uncontrollable bleeding — armor is meaningless.",
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"crystal_knife_name": "Phantom Splitter",
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"crystal_knife_desc": "A throwing knife with a monomolecular crystal edge. Thrown hits guarantee bleeding. If the target is already bleeding, the knife causes hemorrhaging and heals the wielder."
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} |