Files
crystal-blades/README.md
T
arch_agent 18708e2d19 v2.0 — Complete rewrite: Clone Satori + Nehan instead of building from scratch
Key changes:
- Katana:  Items.Preset_Katana_Saburo_Legendary (Satori clone)
  → Retains all bleeding, hemorrhaging, hidden GameplayLogicPackages
- Knife:  Items.Preset_Tanto_Saburo_Retrofix (Nehan clone)
  → Retains thrown bleeding, hemorrhaging, health restoration
- Only displayName/localizedDescription overridden
- Localization in r6/loc/en-us/ and r6/loc/de-de/ (proper LocKey resolution)
- Removed all custom statModifiers (they were ignored anyway)
- Removed IconicWeaponModAbilityBase approach
- Removed LocalizationOverride block
- Clean file structure matching CDPR conventions

Thanks to ChatGPT for the correct approach:
- Stats via statModifiers were being ignored
- HealOnKill/HealthRegen don't exist as BaseStats
- Nehan heals via GameplayLogicPackage, not stats
- ArmorPenetration is not the right stat name post-2.0
- Cloning existing Iconics preserves all hidden behavior
2026-07-21 22:06:11 +02:00

77 lines
2.3 KiB
Markdown

# Crystal Blades — Kristallklingen
Two new Iconic weapons for Cyberpunk 2077, cloned from Satori and Nehan.
## Weapons
### Kristallschneider (Crystal Cleaver) — Katana
- **Base:** Satori (Items.Preset_Katana_Saburo_Legendary)
- **Retains:** Bleeding on hit, all hidden GameplayLogicPackages
- **New:** Custom name and description
### Phantom Splitter — Wurfdolch
- **Base:** Nehan (Items.Preset_Tanto_Saburo_Retrofix)
- **Retains:** Thrown hits apply Bleeding, hemorrhaging on already-bleeding targets, health restoration
- **New:** Custom name and description
## Requirements
- TweakXL
- ArchiveXL (for LocKey resolution)
- RED4ext
## Installation
Copy the following folders to your Cyberpunk 2077 game directory:
```
r6/tweaks/crystal_blades/crystal_blades.yaml → r6/tweaks/crystal_blades/
r6/loc/en-us/crystal_blades.json → r6/loc/en-us/
r6/loc/de-de/crystal_blades.json → r6/loc/de-de/
```
## Spawn Commands (CET Console)
```
Game.AddToInventory("Items.Preset_Crystal_Katana", 1)
Game.AddToInventory("Items.Preset_Crystal_Knife", 1)
```
## File Structure
```
cp2077-crystal-blades/
├── r6/
│ ├── tweaks/
│ │ └── crystal_blades/
│ │ └── crystal_blades.yaml ← Weapon definitions (clone Satori + Nehan)
│ └── loc/
│ ├── en-us/
│ │ └── crystal_blades.json ← English names/descriptions
│ └── de-de/
│ └── crystal_blades.json ← German names/descriptions
├── archive/
│ └── pc/
│ └── mod/ ← (future: custom meshes/textures)
└── README.md
```
## How It Works
Instead of building weapons from scratch, this mod **clones** Satori and Nehan:
1. `$base: Items.Preset_Katana_Saburo_Legendary` copies the ENTIRE Satori record
- All hidden GameplayLogicPackages (bleeding, hemorrhaging)
- All statModifiers from the base weapon
- All scripts and effectors
2. Only `displayName` and `localizedDescription` are overridden
3. LocKeys are resolved via `r6/loc/` JSON files (not ArchiveXL)
## TODO
- [ ] Custom 3D mesh (Blender → WolvenKit)
- [ ] Custom textures (ComfyUI — crystal look)
- [ ] Custom inventory icons
- [ ] ArchiveXL appearance definition (.xl)
- [ ] Virtual Atelier store entry