- Install from Folder: install all mods from a directory to the game
- redscript Compiler: compile r6/scripts via scc.exe + Wine
- Codeware fix: .reds under red4ext/plugins/*/Scripts/ also copied to r6/scripts/
- Buttons: 'Install from Folder' + 'Compile redscript' in Script Mods tab
- No Fluorine/MO2 needed — direct install + compile
- Toggle: rename files with .disabled suffix to enable/disable
- Context menu: Enable/Disable, Show Files, Open Folder
- Fixes crashes when clicking Toggle or right-clicking script mods
- Script mods now grouped by mod name instead of flat file list
- Shows file count per mod and category totals
- Toggle button to enable/disable script mods
- Right-click context menu for script mods
- Info label showing total mods and files
- Support for redscript, TweakXL, CET, red4ext, ArchiveXL
New features:
- Archive file parsing: reads internal file paths from .archive files
- Deep conflict scan: compares internal file paths across all enabled mods
- Script mod support: manages r6/scripts (.reds), r6/tweaks (.yaml), red4ext (.dll), CET (.lua), ArchiveXL (.xl)
- Auto-extract: .7z/.zip/.rar downloads are extracted and files installed to correct paths
- Drag & drop: drop mod files onto the window to install
- Internal file viewer: right-click mod → Show Internal Files
- Script Mods tab: shows all script-based mods grouped by type
- Settings: shows extraction tool availability (7z, unrar, zip)