arch_agent 4a3c138b97 v3.4 — Use Preset_Katana_Saburo (not _Legendary) + string keys
Following the Yamato mod approach exactly:
- : Items.Preset_Katana_Saburo (not _Legendary)
- : Items.Preset_Tanto_Saburo (not _Retrofix)
- displayName: crystal_katana_name (string key, not LocKey#)
- String keys resolved by ArchiveXL .xl + translation_strings.json
2026-07-21 22:51:45 +02:00

Crystal Blades — Kristallklingen

Two new Iconic weapons for Cyberpunk 2077, cloned from Satori and Nehan.

Requirements

  • ArchiveXL
  • TweakXL
  • RED4ext

Installation

Copy the entire folder structure into your Cyberpunk 2077 game directory (or MO2/Fluorine mods folder):

cp2077-crystal-blades/
│
├── r6/
│   └── tweaks/
│       └── crystal_blades/
│           └── crystal_blades.yaml          ← Weapon definitions (clone Satori + Nehan)
│
└── archive/
    └── pc/
        └── mod/
            ├── crystal_blades.archive.xl     ← ArchiveXL localization registration
            └── crystal_blades/
                └── localization/
                    ├── en-us/
                    │   └── translation_strings.json   ← English names/descriptions
                    └── de-de/
                        └── translation_strings.json   ← German names/descriptions

Spawn Commands (CET Console)

Game.AddToInventory("Items.Preset_Crystal_Katana", 1)
Game.AddToInventory("Items.Preset_Crystal_Knife", 1)

Weapons

Kristallschneider (Crystal Cleaver) — Katana

  • Base: Satori (Items.Preset_Katana_Saburo_Legendary)
  • Retains: Bleeding on hit, hemorrhaging, all hidden GameplayLogicPackages

Phantom Splitter — Wurfdolch

  • Base: Nehan (Items.Preset_Tanto_Saburo_Retrofix)
  • Retains: Thrown hits apply Bleeding, hemorrhaging on already-bleeding targets, health restoration
S
Description
Crystal Blades — Kristallklingen: Katana + Wurfdolch mit monomolekularen Kristallklingen. Ignoriert Rüstung, 100% Bleed.
Readme 54 KiB