- Use string keys (crystal_katana_name) instead of LocKey# in YAML
- Create crystal_blades.xl to register translation JSONs with ArchiveXL
- Translation JSONs with primaryKey:0, secondaryKey matching YAML refs
- EN + DE translations in proper ArchiveXL format
- Remove old r6/loc/ approach (didn't work)
- Names should now resolve correctly in-game
Key changes:
- Katana: Items.Preset_Katana_Saburo_Legendary (Satori clone)
→ Retains all bleeding, hemorrhaging, hidden GameplayLogicPackages
- Knife: Items.Preset_Tanto_Saburo_Retrofix (Nehan clone)
→ Retains thrown bleeding, hemorrhaging, health restoration
- Only displayName/localizedDescription overridden
- Localization in r6/loc/en-us/ and r6/loc/de-de/ (proper LocKey resolution)
- Removed all custom statModifiers (they were ignored anyway)
- Removed IconicWeaponModAbilityBase approach
- Removed LocalizationOverride block
- Clean file structure matching CDPR conventions
Thanks to ChatGPT for the correct approach:
- Stats via statModifiers were being ignored
- HealOnKill/HealthRegen don't exist as BaseStats
- Nehan heals via GameplayLogicPackage, not stats
- ArmorPenetration is not the right stat name post-2.0
- Cloning existing Iconics preserves all hidden behavior
- Remove hidden mod approach — put statModifiers directly on weapon
- Remove LocalizationOverride block from YAML
- Localization as separate JSON file in localization/ folder
- Override HeadshotDamageMultiplier to 0 (removes +400%)
- Set BleedingApplicationRate to 1.0 (100% bleed)
- Set ArmorPenetration to 1.0 (ignore all armor)
- BaseStats.DPS, BaseStats.ArmorPenetration, BaseStats.BleedingApplicationRate
- BaseStats.HeadshotDamageMultiplier set to 0 (remove headshot bonus)
- BaseStats.CritChance, BaseStats.CritDamage, BaseStats.AttackSpeed
- All stat types now match the game's internal naming
- Moved localization into the same YAML (LocalizationOverride block)
- Removed separate JSON localization file
- Simplified OnAttach (empty array, stats via statModifiers only)
- UIData directly on the mod record
- Still: 100% armor pen, 100% bleed, legendary quality
- Use on existing weapons (Katana_Default, Knife_Default)
- Add hidden IconicWeaponModAbilityBase with statModifiers
- GameplayLogicPackage with OnAttach for 100% bleed effect
- Correct stat types: ArmorPenetration, BleedingApplicationRate
- Proper annotations for all records