Crystal Blades v0.1 — TweakXL stats + localization
Two new weapons: - Kristallschneider (Katana): monomolecular crystal blade, ignores armor, 100% bleed - Phantom Splitter (Wurfdolch): monomolecular crystal blade, ignores armor, 100% bleed Includes: - TweakXL YAML with weapon stats and status effects - Localization (EN + DE) - README with installation guide
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# Crystal Blades — README
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## Waffen
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### Kristallschneider (Katana)
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- **Konzept:** Katana mit monomolekularer Kristallklinge
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- **Stats:** Hohes Damage, mittlere Angriffsgeschwindigkeit
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- **Spezial:** Ignoriert 100% Rüstung, 100% Blutung bei jedem Treffer
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- **Qualität:** Legendary
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### Phantom Splitter (Wurfdolch)
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- **Konzept:** Wurfdolch mit monomolekularer Kristallklinge
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- **Stats:** Schnell, geringer Schaden aber hoher Crit
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- **Spezial:** Ignoriert 100% Rüstung, 100% Blutung bei jedem Treffer
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- **Qualität:** Legendary
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## Installation
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### Benötigt:
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- ArchiveXL
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- TweakXL
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- Codeware
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- red4ext
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- redscript
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### Installation:
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1. Kopiere den `r6/tweaks/crystal_blades/` Ordner nach `r6/tweaks/crystal_blades/` im Spielordner
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2. Kopiere die `localization/crystal_blades.json` nach `r6/config/settings/` (oder ins localization Verzeichnis)
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3. Starte das Spiel — TweakXL lädt die Waffen-Definitionen automatisch
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### Waffen erhalten:
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Im Spiel die CET-Konsole öffnen und eingeben:
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```
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Game.GetTarget():AddMod("Items.Preset_Crystal_Katana")
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Game.GetTarget():AddMod("Items.Preset_Crystal_ThrowingKnife")
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```
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Oder über ArchiveXL/Virtual Atelier als Shop-Item hinzufügen.
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## Status
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- [x] TweakXL Stats definiert
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- [x] Lokalisierung (EN + DE)
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- [x] Status Effects (Bleed + Armor Pierce)
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- [ ] 3D Mesh (Blender → WolvenKit)
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- [ ] Texturen (ComfyUI)
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- [ ] Icon
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- [ ] ArchiveXL Item-Definition (.xl)
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- [ ] Virtual Atelier Shop-Eintrag
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## Nächste Schritte
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1. **Blender:** Kristall-Katana Mesh erstellen (transparente Klinge, leuchtende Schneide)
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2. **Blender:** Wurfdolch Mesh erstellen (kompakt, Kristallklinge)
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3. **WolvenKit:** Meshes ins CP2077 .mesh Format konvertieren
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4. **ComfyUI:** Texturen generieren (Kristall-Look, leuchtend)
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5. **ArchiveXL:** .xl Datei für das Item-Appearance
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6. **Testen:** Im Spiel prüfen ob Waffen funktionieren
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{
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"en-us": {
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"crystal_katana_name": "Crystal Cleaver",
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"crystal_katana_desc": "A katana with a monomolecular crystal blade edge. Forged in the heart of Night City's deepest black market, this weapon cuts through armor like butter and guarantees bleeding on every strike.",
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"crystal_katana_iconic": "Monomolecular Edge",
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"crystal_katana_iconic_desc": "Ignores all armor. Every hit causes bleeding.",
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"crystal_knife_name": "Phantom Splitter",
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"crystal_knife_desc": "A throwing knife with a monomolecular crystal edge. Designed for silent takedowns, it pierces any armor and ensures your target bleeds out.",
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"crystal_knife_iconic": "Monomolecular Edge",
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"crystal_knife_iconic_desc": "Ignores all armor. Every hit causes bleeding."
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},
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"de-de": {
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"crystal_katana_name": "Kristallschneider",
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"crystal_katana_desc": "Ein Katana mit monomolekularer Kristallklinge. Geschmiedet im Herzen des schwarzen Marktes von Night City, durchtrennt diese Waffe Rüstung wie Butter und garantiert Blutung bei jedem Treffer.",
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"crystal_katana_iconic": "Monomolekulare Klinge",
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"crystal_katana_iconic_desc": "Ignoriert alle Rüstung. Jeder Treffer verursacht Blutung.",
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"crystal_knife_name": "Phantom Splitter",
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"crystal_knife_desc": "Ein Wurfdolch mit monomolekularer Kristallklinge. Konstruiert für stille Eliminierungen, durchdringt er jede Rüstung und sorgt dafür, dass dein Ziel verblutet.",
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"crystal_knife_iconic": "Monomolekulare Klinge",
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"crystal_knife_iconic_desc": "Ignoriert alle Rüstung. Jeder Treffer verursacht Blutung."
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}
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}
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# Crystal Blades — Kristallklingen
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# TweakXL Definitionen für zwei neue Waffen:
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# 1. "Kristallschneider" — Katana mit monomolekularer Klinge
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# 2. "Phantom Splitter" — Wurfdolch mit monomolekularer Klinge
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# Beide ignorieren Rüstung und verursachen 100% Blutung
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# ============================================================
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# WAFFE 1: Kristallschneider (Katana)
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# ============================================================
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Items.Preset_Crystal_Katana:
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$base: Items.Preset_Katana_Default
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displayName: LocKey#crystal_katana_name
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localizedDescription: LocKey#crystal_katana_desc
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quality: Quality.Legendary
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appearanceResourceName: crystal_katana_app
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# Stats
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dps: 350.0
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damagePerHit: 180.0
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attackSpeed: 1.2
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attacksPerSecond: 1.2
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# Monomolekular: Ignoriert Rüstung
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armorPenetration: 1.0 # 100% Rüstung ignorieren
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# 100% Bleed Chance
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statusEffectApplicationChance: 1.0
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# Damage Type
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damageType: DamageType.Physical
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# Iconic Effekte
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iconicName: LocKey#crystal_katana_iconic
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iconicDescription: LocKey#crystal_katana_iconic_desc
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# Slots
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slots:
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- Items.IconicWeaponModSlot
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# Werte
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mass: 2.5
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sellPrice: 5000
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buyPrice: 25000
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# Crit
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critChance: 25.0
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critDamageMultiplier: 2.0
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# ============================================================
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# WAFFE 2: Phantom Splitter (Wurfdolch)
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# ============================================================
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Items.Preset_Crystal_ThrowingKnife:
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$base: Items.Preset_Knife_Default
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displayName: LocKey#crystal_knife_name
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localizedDescription: LocKey#crystal_knife_desc
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quality: Quality.Legendary
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appearanceResourceName: crystal_knife_app
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# Stats — schnell aber weniger Damage pro Hit
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dps: 280.0
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damagePerHit: 120.0
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attackSpeed: 2.5
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attacksPerSecond: 2.5
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# Monomolekular: Ignoriert Rüstung
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armorPenetration: 1.0 # 100% Rüstung ignorieren
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# 100% Bleed Chance
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statusEffectApplicationChance: 1.0
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# Damage Type
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damageType: DamageType.Physical
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# Iconic Effekte
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iconicName: LocKey#crystal_knife_iconic
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iconicDescription: LocKey#crystal_knife_iconic_desc
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# Slots
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slots:
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- Items.IconicWeaponModSlot
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# Werte
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mass: 0.5
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sellPrice: 3000
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buyPrice: 15000
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# Crit — hoher Crit für Wurfdolch
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critChance: 40.0
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critDamageMultiplier: 3.0
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# ============================================================
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# Status Effects — 100% Bleed
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# ============================================================
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# Custom Status Effect: Garantierte Blutung bei jedem Treffer
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Attacks.GuaranteedBleedingEffect:
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$type: gamedataAttack_Record
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attackType: AttackType.Melee
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statusEffects:
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- Attacks.GuaranteedBleedingEntry
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Attacks.GuaranteedBleedingEntry:
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$type: gamedataStatusEffectAttackData_Record
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statusEffect: BaseStatusEffect.Bleeding
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applicationChance: 1.0 # 100% chance
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duration: 10.0 # 10 seconds bleed
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maxStacks: 5 # stackable
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# ============================================================
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# Armor Penetration — Rüstung komplett ignorieren
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# ============================================================
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# Custom Effekt: Rüstung ignorieren
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Items.Crystal_ArmorPierce_Effect:
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$type: gamedataStatusEffect_Record
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duration:
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$type: gamedataStatModifier_Record
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modifierType: Additive
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statType: StatusEffectDuration
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value: 9999.0 # permanent while equipped
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packages:
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- Items.Crystal_ArmorPierce_Package
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Items.Crystal_ArmorPierce_Package:
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$type: gamedataEffector_Record
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effectorType: AddStatusEffect
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applicationTarget: Target
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statusEffect: Items.Crystal_ArmorPierce_StatEffect
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Items.Crystal_ArmorPierce_StatEffect:
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$type: gamedataStatGroup_Record
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stats:
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- Items.Crystal_ArmorPierce_Stat
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Items.Crystal_ArmorPierce_Stat:
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$type: gamedataConstantStatModifier_Record
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modifierType: Additive
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statType: Armor
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value: -9999.0 # Setzt Rüstung auf 0
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