fix: correct TweakXL structure for Iconic weapons
- Use on existing weapons (Katana_Default, Knife_Default) - Add hidden IconicWeaponModAbilityBase with statModifiers - GameplayLogicPackage with OnAttach for 100% bleed effect - Correct stat types: ArmorPenetration, BleedingApplicationRate - Proper annotations for all records
This commit is contained in:
@@ -1,8 +1,6 @@
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# Crystal Blades — Kristallklingen
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# TweakXL Definitionen für zwei neue Waffen:
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# 1. "Kristallschneider" — Katana mit monomolekularer Klinge
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# 2. "Phantom Splitter" — Wurfdolch mit monomolekularer Klinge
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# Beide ignorieren Rüstung und verursachen 100% Blutung
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# Korrekte TweakXL Struktur für CP2077 2.31
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# Eine Iconic Waffe = Base Weapon + Hidden Mod (GameplayLogicPackage)
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# ============================================================
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# WAFFE 1: Kristallschneider (Katana)
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@@ -13,39 +11,63 @@ Items.Preset_Crystal_Katana:
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displayName: LocKey#crystal_katana_name
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localizedDescription: LocKey#crystal_katana_desc
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quality: Quality.Legendary
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appearanceResourceName: crystal_katana_app
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# Stats
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dps: 350.0
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damagePerHit: 180.0
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attackSpeed: 1.2
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attacksPerSecond: 1.2
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# Monomolekular: Ignoriert Rüstung
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armorPenetration: 1.0 # 100% Rüstung ignorieren
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# 100% Bleed Chance
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statusEffectApplicationChance: 1.0
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# Damage Type
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damageType: DamageType.Physical
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# Iconic Effekte
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iconicName: LocKey#crystal_katana_iconic
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iconicDescription: LocKey#crystal_katana_iconic_desc
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# Slots
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slots:
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- Items.IconicWeaponModSlot
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# Werte
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mass: 2.5
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sellPrice: 5000
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buyPrice: 25000
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# Crit
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critChance: 25.0
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critDamageMultiplier: 2.0
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# Hidden Iconic Mod (das ist der Schlüssel!)
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mods:
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- Items.Crystal_Katana_Mod
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# Das Hidden Mod — enthält alle Stat-Veränderungen
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Items.Crystal_Katana_Mod:
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$base: Items.IconicWeaponModAbilityBase
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statModifiers:
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# 100% Armor Penetration
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- $type: gamedataConstantStatModifier_Record
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modifierType: Additive
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statType: ArmorPenetration
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value: 1.0
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# 100% Bleed Chance
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- $type: gamedataConstantStatModifier_Record
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modifierType: Additive
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statType: BleedingApplicationRate
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value: 1.0
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# Damage Bonus
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- $type: gamedataConstantStatModifier_Record
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modifierType: Additive
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statType: DPS
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value: 150.0
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# Attack Speed
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- $type: gamedataConstantStatModifier_Record
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modifierType: Additive
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statType: AttackSpeed
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value: 0.2
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# Crit Chance
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- $type: gamedataConstantStatModifier_Record
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modifierType: Additive
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statType: CritChance
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value: 15.0
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OnAttach:
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- Items.Crystal_Katana_Package
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# Gameplay Logic Package — Iconic Effekte
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Items.Crystal_Katana_Package:
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$type: gamedataGameplayLogicPackage_Record
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stackable: false
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UIData:
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$type: gamedataGameplayLogicPackageUIData_Record
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iconPath: icon katana
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localizedDescription: LocKey#crystal_katana_iconic_desc
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effects:
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- Items.Crystal_Katana_Bleed_Effect
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# 100% Bleed Effekt bei jedem Treffer
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Items.Crystal_Katana_Bleed_Effect:
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$type: gamedataEffector_Record
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effectorType: AddStatusEffect
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applicationTarget: Target
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statusEffect: BaseStatusEffect.Bleeding
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probability: 1.0
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# ============================================================
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# WAFFE 2: Phantom Splitter (Wurfdolch)
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@@ -56,86 +78,61 @@ Items.Preset_Crystal_ThrowingKnife:
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displayName: LocKey#crystal_knife_name
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localizedDescription: LocKey#crystal_knife_desc
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quality: Quality.Legendary
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appearanceResourceName: crystal_knife_app
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# Stats — schnell aber weniger Damage pro Hit
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dps: 280.0
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damagePerHit: 120.0
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attackSpeed: 2.5
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attacksPerSecond: 2.5
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# Monomolekular: Ignoriert Rüstung
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armorPenetration: 1.0 # 100% Rüstung ignorieren
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# 100% Bleed Chance
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statusEffectApplicationChance: 1.0
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# Damage Type
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damageType: DamageType.Physical
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# Iconic Effekte
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iconicName: LocKey#crystal_knife_iconic
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iconicDescription: LocKey#crystal_knife_iconic_desc
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# Slots
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slots:
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- Items.IconicWeaponModSlot
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# Werte
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mass: 0.5
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sellPrice: 3000
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buyPrice: 15000
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# Crit — hoher Crit für Wurfdolch
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critChance: 40.0
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critDamageMultiplier: 3.0
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mods:
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- Items.Crystal_Knife_Mod
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# ============================================================
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# Status Effects — 100% Bleed
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# ============================================================
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Items.Crystal_Knife_Mod:
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$base: Items.IconicWeaponModAbilityBase
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statModifiers:
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# 100% Armor Penetration
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- $type: gamedataConstantStatModifier_Record
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modifierType: Additive
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statType: ArmorPenetration
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value: 1.0
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# 100% Bleed Chance
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- $type: gamedataConstantStatModifier_Record
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modifierType: Additive
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statType: BleedingApplicationRate
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value: 1.0
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# Damage Bonus
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- $type: gamedataConstantStatModifier_Record
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modifierType: Additive
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statType: DPS
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value: 100.0
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# Attack Speed — sehr schnell für Wurfdolch
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- $type: gamedataConstantStatModifier_Record
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modifierType: Additive
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statType: AttackSpeed
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value: 0.5
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# Crit Chance — hoch für Wurfdolch
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- $type: gamedataConstantStatModifier_Record
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modifierType: Additive
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statType: CritChance
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value: 25.0
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# Crit Damage
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- $type: gamedataConstantStatModifier_Record
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modifierType: Additive
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statType: CritDamage
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value: 50.0
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OnAttach:
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- Items.Crystal_Knife_Package
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# Custom Status Effect: Garantierte Blutung bei jedem Treffer
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Attacks.GuaranteedBleedingEffect:
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$type: gamedataAttack_Record
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attackType: AttackType.Melee
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statusEffects:
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- Attacks.GuaranteedBleedingEntry
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Items.Crystal_Knife_Package:
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$type: gamedataGameplayLogicPackage_Record
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stackable: false
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UIData:
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$type: gamedataGameplayLogicPackageUIData_Record
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iconPath: icon knife
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localizedDescription: LocKey#crystal_knife_iconic_desc
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effects:
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- Items.Crystal_Knife_Bleed_Effect
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Attacks.GuaranteedBleedingEntry:
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$type: gamedataStatusEffectAttackData_Record
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statusEffect: BaseStatusEffect.Bleeding
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applicationChance: 1.0 # 100% chance
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duration: 10.0 # 10 seconds bleed
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maxStacks: 5 # stackable
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# ============================================================
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# Armor Penetration — Rüstung komplett ignorieren
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# ============================================================
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# Custom Effekt: Rüstung ignorieren
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Items.Crystal_ArmorPierce_Effect:
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$type: gamedataStatusEffect_Record
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duration:
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$type: gamedataStatModifier_Record
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modifierType: Additive
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statType: StatusEffectDuration
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value: 9999.0 # permanent while equipped
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packages:
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- Items.Crystal_ArmorPierce_Package
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Items.Crystal_ArmorPierce_Package:
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Items.Crystal_Knife_Bleed_Effect:
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$type: gamedataEffector_Record
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effectorType: AddStatusEffect
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applicationTarget: Target
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statusEffect: Items.Crystal_ArmorPierce_StatEffect
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Items.Crystal_ArmorPierce_StatEffect:
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$type: gamedataStatGroup_Record
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stats:
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- Items.Crystal_ArmorPierce_Stat
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Items.Crystal_ArmorPierce_Stat:
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$type: gamedataConstantStatModifier_Record
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modifierType: Additive
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statType: Armor
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value: -9999.0 # Setzt Rüstung auf 0
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statusEffect: BaseStatusEffect.Bleeding
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probability: 1.0
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