Files
aether-chronicles/frontend/js/camera.js
T
arch_agent 5cf42a5e5d v0.1.0 — M1: Project Setup + Tilemap + Combat + Backend
Frontend:
- HTML5 Canvas isometric tilemap renderer
- Eichenhafen starting city (procedural)
- Click-to-move A* pathfinding
- Player stats, HP/SP/EXP bars, skill bar, minimap
- 3 NPCs (merchant, class master, innkeeper)
- 6 monster spawns with aggro AI
- Combat: auto-attack, damage numbers, EXP/gold
- Player death + respawn

Backend:
- FastAPI server with SQLite
- Ollama LLM bridge for events + dialogue
- Event validation (no soft-lock)
- NPC dialogue generation

Design:
- Full DESIGN.md with architecture, formulas, milestones
- 6 base classes + 6 advanced classes
- 3 fixed cities, dynamic events
2026-07-17 20:14:16 +02:00

21 lines
448 B
JavaScript

// camera.js — Camera follows player
class Camera {
constructor() {
this.x = 0;
this.y = 0;
this.targetX = 0;
this.targetY = 0;
this.smoothing = 0.1;
}
follow(targetX, targetY) {
this.targetX = targetX;
this.targetY = targetY;
}
update() {
this.x += (this.targetX - this.x) * this.smoothing;
this.y += (this.targetY - this.y) * this.smoothing;
}
}