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77
OutH.lua
77
OutH.lua
@@ -3,16 +3,10 @@
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-- ==========================================
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-- 1. EINSTELLUNGEN & VARIABLEN
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local enableFlash = true -- Standard: Flackern ist AN
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local enableFlash = true
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local soundPath = "Interface\\AddOns\\OutcH\\media\\"
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local sounds = {
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"outch01.ogg",
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"outch02.ogg",
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"outch03.ogg",
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"outch04.ogg"
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}
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-- 2. FLASH-FRAME ERSTELLEN (VISUELLER EFFEKT)
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-- 2. FLASH-FRAME ERSTELLEN
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local flashFrame = CreateFrame("Frame", nil, UIParent)
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flashFrame:SetAllPoints(UIParent)
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flashFrame:SetFrameStrata("BACKGROUND")
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@@ -20,48 +14,53 @@ flashFrame:Hide()
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local texture = flashFrame:CreateTexture(nil, "BACKGROUND")
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texture:SetAllPoints(flashFrame)
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-- Nutzt die Standard-WoW-Textur für den roten Rand
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texture:SetTexture("Interface\\FullScreenTextures\\LowHealth")
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texture:SetBlendMode("ADD")
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texture:SetVertexColor(1, 0, 0, 1) -- Farbe: Rot
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texture:SetVertexColor(1, 0, 0, 1)
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-- 3. SLASH-BEFEHL (/outch)
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SLASH_OUTCH1 = "/outch"
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SlashCmdList["OUTCH"] = function()
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enableFlash = not enableFlash
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local status = enableFlash and "|cFF00FF00AN|r" or "|cFFFF0000AUS|r"
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print("|cFFFF0000OutcH|r: Flackern ist jetzt " .. status)
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enableFlash = not enableFlash
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local status = enableFlash and "|cFF00FF00AN|r" or "|cFFFF0000AUS|r"
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print("|cFFFF0000OutcH|r: Flackern ist jetzt " .. status)
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end
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-- 4. LOGIK FÜR HP-VERLUST
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-- 4. LOGIK FÜR HP-VERLUST & GESCHLECHT
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local lastHealth = UnitHealth("player")
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local mainFrame = CreateFrame("Frame")
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mainFrame:RegisterEvent("UNIT_HEALTH")
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mainFrame:SetScript("OnEvent", function(self, event, unit)
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-- Wir prüfen nur die HP des Spielers
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if unit == "player" then
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local currentHealth = UnitHealth("player")
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-- Nur auslösen, wenn HP gesunken ist (nicht bei Heilung)
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if currentHealth < lastHealth then
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-- Zufälligen Sound aus der Liste wählen
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local randomSound = sounds[math.random(1, #sounds)]
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PlaySoundFile(soundPath .. randomSound, "Master")
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-- Rotes Aufblitzen zeigen, falls aktiviert
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if enableFlash then
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flashFrame:Show()
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-- Nach 0.15 Sekunden wieder verstecken
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C_Timer.After(0.15, function() flashFrame:Hide() end)
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end
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end
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-- Aktuellen Wert für den nächsten Vergleich speichern
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lastHealth = currentHealth
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end
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end)
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if unit == "player" then
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local currentHealth = UnitHealth("player")
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-- Startmeldung im Chat
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print("|cFFFF0000OutcH|r v1.0 geladen! Nutze |cFFFFFF00/outch|r zum Umschalten des Flackerns.")
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if currentHealth < lastHealth then
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-- Geschlecht prüfen: 2 = Männlich, 3 = Weiblich
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local gender = UnitSex("player")
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local prefix = "m_" -- Standard auf männlich setzen
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if gender == 3 then
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prefix = "f_"
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end
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-- Zufallszahl 1-4 generieren
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local randomNumber = math.random(1, 4)
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-- Dateiname zusammenbauen (z.B. m_outch01.ogg)
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local soundFile = string.format("%soutch0%d.ogg", prefix, randomNumber)
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-- Sound abspielen
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PlaySoundFile(soundPath .. soundFile, "Master")
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-- Flackern
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if enableFlash then
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flashFrame:Show()
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C_Timer.After(0.15, function() flashFrame:Hide() end)
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end
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end
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lastHealth = currentHealth
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end
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end)
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print("|cFFFF0000OutcH|r v1.0 geladen! (Gender-Detection aktiv)")
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