diff --git a/src/main.py b/src/main.py index f804c8f..baebd3f 100644 --- a/src/main.py +++ b/src/main.py @@ -110,9 +110,9 @@ def render_game(engine: GameEngine) -> Panel: # === Equipment Panel === equip_table = Table(show_header=False, box=box.SIMPLE, padding=(0, 1), title="[bold]Ausrüstung[/]") equip_table.add_column("Slot", style="cyan", width=10) - equip_table.add_column("Item") + equip_table.add_column("Item", no_wrap=False) - slot_names = {"weapon": "Waffe", "armor": "Rüstung", "helmet": "Helm", "boots": "Stiefel", "accessory": "Accessoire"} + slot_names = {"weapon": "Waffe", "armor": "Rüstung", "helmet": "Helm", "boots": "Stiefel", "accessory": "Accessoir."} for slot, name in slot_names.items(): item = c.equipped[slot] equip_table.add_row(name, str(item) if item else "[dim]leer[/]") @@ -157,9 +157,9 @@ def render_game(engine: GameEngine) -> Panel: # Main: left=char/equip, center=log, right=quest/stats layout["main"].split_row( - Layout(Panel(char_table, title="[bold]Character[/]"), name="left", size=30), + Layout(Panel(char_table, title="[bold]Character[/]"), name="left", size=28), Layout(Panel(log_text, title="[bold]Ereignis-Log[/]"), name="center"), - Layout(name="right", size=30), + Layout(name="right", size=45), ) layout["right"].split_column(