🎮 Aether Chronicles — LLM-Powered Browser RPG
A browser-based RPG inspired by classic isometric MMORPGs, with a unique twist: an LLM acts as a "Dungeon Master" that generates dynamic events, NPC dialogues, and world variations — while core gameplay remains stable and never soft-locks the player.
Concept
- Frontend: HTML5 Canvas, JavaScript, isometric tilemap
- Backend: Python FastAPI, SQLite for game state
- LLM: Local Ollama (gemma4:12b) for dynamic content generation
Design Pillars
- Fix Core, Dynamic Periphery — Main cities, NPCs, and story quests are fixed. LLM only modifies optional content.
- Never Soft-Lock — LLM events are validated by the backend. If invalid → silently discarded. Player always progresses.
- RO-Style Combat — Click-to-move, click enemy to auto-attack, skill bar, HP/SP bars.
- Progression — Base class → 1st class → 2nd class with branching skills.
Class System
Base Class
- Wanderer (Novice equivalent)
1st Class (Level 10+)
| Class |
Role |
Weapon |
| Klingenwächter |
Tank/Melee |
Sword+Shield |
| Pirschjäger |
Ranged DPS |
Bow/Crossbow |
| Runenweber |
Magic DPS |
Staff/Talisman |
| Lebensfaden |
Healer/Support |
Holy Symbol |
| Schattengänger |
Assassin/Burst |
Daggers |
| Handelsreisender |
Utility/Merchant |
All |
2nd Class (Level 40+)
| 1st → 2nd |
New Abilities |
| Klingenwächter → Schildwache |
AoE Tank, Taunt |
| Pirschjäger → Sturmpfeil |
Multi-Shot, Pet |
| Runenweber → Elementarist |
Chain Spells |
| Lebensfaden → Seelenbinde |
AoE Heal, Revive |
| Schattengänger → Nachtzahn |
Shadow Combo |
| Handelsreisender → Gildenmeister |
Trade Posts, NPC Hire |
World
Fixed Cities (LLM cannot modify)
| City |
Theme |
Function |
| Eichenhafen |
Harbor/Start |
Tutorial, Base Classes |
| Sonnenfeld |
Trade Hub (Central) |
Market, Guild Master |
| Nebelgipfel |
Mountain Fortress |
Advanced Classes, Endgame |
Dynamic Content (LLM-generated, validated)
- Weather effects (rain → fire magic -10%)
- Optional side quests ("Caravan under attack")
- NPC dialogue variations (personality-based)
- Monster variants ("Cursed Emerald Wolf" vs normal Wolf)
- Side-dungeon layouts
- Rare events (world boss, meteor, merchant caravan)
LLM Safety Rules
Milestones
| # |
Milestone |
Status |
| M1 |
Project Setup + HTML5 Canvas + Tilemap |
Pending |
| M2 |
Click-to-Move Pathfinding (A*) |
Pending |
| M3 |
Player Stats + UI (HP/SP, Skill Bar) |
Pending |
| M4 |
Combat System (Click → Auto-Attack) |
Pending |
| M5 |
Monster Spawning + Basic AI |
Pending |
| M6 |
First City + NPCs + Merchant |
Pending |
| M7 |
LLM Integration (Ollama) |
Pending |
| M8 |
Quest System |
Pending |
| M9 |
Inventory + Equipment |
Pending |
| M10 |
Class System + Skills |
Pending |
Tech Stack
| Component |
Technology |
| Frontend |
HTML5 Canvas, vanilla JS, CSS |
| Backend |
Python 3.11, FastAPI, uvicorn |
| Database |
SQLite |
| LLM |
Ollama (gemma4:12b local) |
| Assets |
OpenGameArt, ComfyUI-generated sprites |
Running
License
MIT