v0.2.0 — M7: LLM Integration Frontend ↔ Backend
- api.js: API bridge to FastAPI backend - Dynamic NPC dialogues via gemma4:12b (cached 30s) - Periodic world event generation (every ~10s) - Event validation (no soft-lock) - Backend health check on startup - Fallback to static dialogue if LLM offline - Tested: events ✅, dialogues ✅
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// api.js — Frontend ↔ Backend API Bridge
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const API_BASE = 'http://localhost:8000/api';
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class GameAPI {
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constructor() {
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this.cache = new Map();
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this.cacheTimeout = 30000; // 30s cache for dialogues
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}
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async getPlayer() {
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try {
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const res = await fetch(`${API_BASE}/player`);
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return await res.json();
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} catch (e) {
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console.warn('[API] getPlayer failed:', e);
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return null;
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}
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}
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async savePlayer(state) {
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try {
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await fetch(`${API_BASE}/player/save`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(state)
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});
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} catch (e) {
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console.warn('[API] savePlayer failed:', e);
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}
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}
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async getEvents(mapId) {
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try {
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const res = await fetch(`${API_BASE}/events/${mapId}`);
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const data = await res.json();
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return data.events || [];
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} catch (e) {
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console.warn('[API] getEvents failed:', e);
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return [];
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}
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}
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async generateEvent(mapId, playerLevel) {
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try {
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const res = await fetch(`${API_BASE}/llm/event?map_id=${mapId}&player_level=${playerLevel}`, {
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method: 'POST'
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});
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const data = await res.json();
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return data.event;
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} catch (e) {
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console.warn('[API] generateEvent failed:', e);
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return null;
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}
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}
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async getNPCDialogue(npcId, playerClass, playerLevel, mood) {
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const cacheKey = `${npcId}_${mood}`;
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if (this.cache.has(cacheKey)) {
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const cached = this.cache.get(cacheKey);
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if (Date.now() - cached.time < this.cacheTimeout) {
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return cached.dialogue;
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}
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}
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try {
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const res = await fetch(`${API_BASE}/llm/dialogue?npc_id=${npcId}&player_class=${playerClass}&player_level=${playerLevel}&mood=${mood}`, {
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method: 'POST'
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});
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const data = await res.json();
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if (data.dialogue) {
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this.cache.set(cacheKey, { dialogue: data.dialogue, time: Date.now() });
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return data.dialogue;
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}
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} catch (e) {
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console.warn('[API] getNPCDialogue failed:', e);
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}
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return null;
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}
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async health() {
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try {
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const res = await fetch(`${API_BASE}/health`);
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return await res.json();
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} catch (e) {
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return { status: 'offline' };
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}
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}
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}
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