v0.1.0 — M1: Project Setup + Tilemap + Combat + Backend

Frontend:
- HTML5 Canvas isometric tilemap renderer
- Eichenhafen starting city (procedural)
- Click-to-move A* pathfinding
- Player stats, HP/SP/EXP bars, skill bar, minimap
- 3 NPCs (merchant, class master, innkeeper)
- 6 monster spawns with aggro AI
- Combat: auto-attack, damage numbers, EXP/gold
- Player death + respawn

Backend:
- FastAPI server with SQLite
- Ollama LLM bridge for events + dialogue
- Event validation (no soft-lock)
- NPC dialogue generation

Design:
- Full DESIGN.md with architecture, formulas, milestones
- 6 base classes + 6 advanced classes
- 3 fixed cities, dynamic events
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# Changelog
## v0.1.0 — M1: Project Setup + Tilemap (2026-07-16)
### Added
- HTML5 Canvas game with isometric tilemap renderer
- Procedural tilemap for Eichenhafen (starting city)
- Tile types: grass, path, water, wall, sand, flowers, trees, buildings, bridge
- Camera system with smooth follow
- Player character with movement (click-to-move via A* pathfinding)
- Player stats: HP, SP, EXP, Level, STR, AGI, INT, VIT, DEX, LUK
- HP/SP/EXP bars UI overlay
- Skill bar (1-0 keys, visual only)
- Minimap with player position
- Event log with color-coded message types
- 3 NPCs: Händler Bruno (merchant), Meisterin Vera (class master), Wirtin Helga (innkeeper)
- 6 monster spawns (Junger Wolf) with aggro/chase/attack AI
- Combat: click enemy → auto-attack → damage numbers → EXP/gold gain
- Player death → respawn in Eichenhafen
- FastAPI backend with SQLite game state
- LLM bridge (Ollama) for dynamic events and NPC dialogue
- Event validation system (rejects events that block paths, move NPCs, etc.)
- Gitea repository: https://gitea.die-heimatlosen.eu/arch_agent/aether-chronicles
### Known Issues
- Skill bar has no functionality yet
- Inventory not implemented
- NPC dialogue is static (LLM not yet wired to frontend)
- Only one map (Eichenhafen)
### Next Milestone
- M2: Refine pathfinding, add map transitions
- M3: Wire LLM dialogue to frontend NPC interactions